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深入分析ThreadLocal
阅读量:5771 次
发布时间:2019-06-18

本文共 12417 字,大约阅读时间需要 41 分钟。

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ThreadLoacal是什么?

ThreadLocal是啥?以前面试别人时就喜欢问这个,有些伙伴喜欢把它和线程同步机制混为一谈,事实上ThreadLocal与线程同步无关。ThreadLocal虽然提供了一种解决多线程环境下成员变量的问题,但是它并不是解决多线程共享变量的问题。那么ThreadLocal到底是什么呢?

API是这样介绍它的:This class provides thread-local variables. These variables differ from their normal counterparts in that each thread that accesses one (via its {

get} or {
set} method) has its own, independently initialized copy of the variable. {
ThreadLocal} instances are typically private static fields in classes that wish to associate state with a thread (e.g.,a user ID or Transaction ID).

该类提供了线程局部 (thread-local) 变量。这些变量不同于它们的普通对应物,因为访问某个变量(通过其 get或 set 方法)的每个线程都有自己的局部变量,它独立于变量的初始化副本。ThreadLocal实例通常是类中的 private static 字段,它们希望将状态与某一个线程(例如,用户 ID 或事务 ID)相关联。

所以ThreadLocal与线程同步机制不同,线程同步机制是多个线程共享同一个变量,而ThreadLocal是为每一个线程创建一个单独的变量副本,故而每个线程都可以独立地改变自己所拥有的变量副本,而不会影响其他线程所对应的副本。可以说ThreadLocal为多线程环境下变量问题提供了另外一种解决思路。

ThreadLocal定义了四个方法:

  • get():返回此线程局部变量的当前线程副本中的值。

  • initialValue():返回此线程局部变量的当前线程的“初始值”。

  • remove():移除此线程局部变量当前线程的值。

  • set(T value):将此线程局部变量的当前线程副本中的值设置为指定值。

除了这四个方法,ThreadLocal内部还有一个静态内部类ThreadLocalMap,该内部类才是实现线程隔离机制的关键,get()、set()、remove()都是基于该内部类操作。ThreadLocalMap提供了一种用键值对方式存储每一个线程的变量副本的方法,key为当前ThreadLocal对象,value则是对应线程的变量副本。

对于ThreadLocal需要注意的有两点:

  1. ThreadLocal实例本身是不存储值,它只是提供了一个在当前线程中找到副本值得key。

  2. 是ThreadLocal包含在Thread中,而不是Thread包含在ThreadLocal中,有些小伙伴会弄错他们的关系。

下图是Thread、ThreadLocal、ThreadLocalMap的关系

ThreadLocal使用示例

示例如下:

public class SeqCount {    private static ThreadLocal
seqCount = new ThreadLocal
() { // 实现initialValue() @Override protected Integer initialValue() { return 0; } }; public int nextSeq() { seqCount.set(seqCount.get() + 1); return seqCount.get(); } public static void main(String[] args){ SeqCount seqCount=new SeqCount(); SeqThread seqThread1=new SeqThread(seqCount); SeqThread seqThread2=new SeqThread(seqCount); SeqThread seqThread3=new SeqThread(seqCount); SeqThread seqThread4=new SeqThread(seqCount); seqThread1.start(); seqThread2.start(); seqThread3.start(); seqThread4.start(); } private static class SeqThread extends Thread { private SeqCount seqCount; SeqThread(SeqCount seqCount) { this.seqCount = seqCount; } @Override public void run() { for(int i=0;i<3;i++){ System.out.println(Thread.currentThread().getName()+"-"+seqCount.nextSeq()); } } }}

运行结果:

Thread-1-1
Thread-2-1
Thread-0-1
Thread-3-1
Thread-2-2
Thread-1-2
Thread-2-3
Thread-3-2
Thread-0-2
Thread-3-3
Thread-1-3
Thread-0-3

从运行结果可以看出,ThreadLocal确实是可以达到线程隔离机制,确保变量的安全性。这里我们想一个问题,在上面的代码中ThreadLocal的initialValue()方法返回的是0,加入该方法返回得是一个对象呢,会产生什么样的效果呢?

ThreadLocal源码解析

ThreadLocal虽然解决了这个多线程变量的复杂问题,但是它的源码实现却是比较简单的。ThreadLocalMap是实现ThreadLocal的关键,我们先从它入手。

ThreadLocalMap

ThreadLocalMap其内部利用Entry来实现key-value的存储,如下:

/** * The entries in this hash map extend WeakReference, using * its main ref field as the key (which is always a * ThreadLocal object).  Note that null keys (i.e. entry.get() * == null) mean that the key is no longer referenced, so the * entry can be expunged from table.  Such entries are referred to * as "stale entries" in the code that follows. */static class Entry extends WeakReference
> { /** The value associated with this ThreadLocal. */ Object value; Entry(ThreadLocal
k, Object v) { super(k); value = v; }}

从上面代码中可以看出Entry的key就是ThreadLocal,而value就是值。同时,Entry也继承WeakReference,所以说Entry所对应key(ThreadLocal实例)的引用为一个弱引用(关于弱引用这里就不多说了,感兴趣的可以关注这篇博客:Java 理论与实践: 用弱引用堵住内存泄漏)

ThreadLocalMap的源码稍微多了点,我们就看两个最核心的方法getEntry()、set(ThreadLocal key, Object value)方法。

set(ThreadLocal key, Object value)

/** * Set the value associated with key. * * @param key the thread local object * @param value the value to be set */private void set(ThreadLocal
key, Object value) { // We don't use a fast path as with get() because it is at // least as common to use set() to create new entries as // it is to replace existing ones, in which case, a fast // path would fail more often than not. Entry[] tab = table; int len = tab.length; // 根据 ThreadLocal 的散列值,查找对应元素在数组中的位置 int i = key.threadLocalHashCode & (len-1); // 采用“线性探测法”,寻找合适位置 for (Entry e = tab[i]; e != null; e = tab[i = nextIndex(i, len)]) { ThreadLocal
k = e.get(); // key 存在,直接覆盖 if (k == key) { e.value = value; return; } // key == null,但是存在值(因为此处的e != null),说明之前的ThreadLocal对象已经被回收了 if (k == null) { // 用新元素替换陈旧的元素 replaceStaleEntry(key, value, i); return; } } tab[i] = new Entry(key, value); int sz = ++size; if (!cleanSomeSlots(i, sz) && sz >= threshold) rehash();}

这个set()操作和我们在集合了解的put()方式有点儿不一样,虽然他们都是key-value结构,不同在于他们解决散列冲突的方式不同。集合Map的put()采用的是拉链法,而ThreadLocalMap的set()则是采用开放定址法(具体请参考散列冲突处理系列博客)。掌握了开放地址法该方法就一目了然了。

set()操作除了存储元素外,还有一个很重要的作用,就是replaceStaleEntry()和cleanSomeSlots(),这两个方法可以清除掉key == null 的实例,防止内存泄漏。在set()方法中还有一个变量很重要:threadLocalHashCode,定义如下:

/** * ThreadLocals rely on per-thread linear-probe hash maps attached * to each thread (Thread.threadLocals and * inheritableThreadLocals).  The ThreadLocal objects act as keys, * searched via threadLocalHashCode.  This is a custom hash code * (useful only within ThreadLocalMaps) that eliminates collisions * in the common case where consecutively constructed ThreadLocals * are used by the same threads, while remaining well-behaved in * less common cases. */private final int threadLocalHashCode = nextHashCode();

从名字上面我们可以看出threadLocalHashCode应该是ThreadLocal的散列值,定义为final,表示ThreadLocal一旦创建其散列值就已经确定了,生成过程则是调用nextHashCode():

/** * The next hash code to be given out. Updated atomically. Starts at * zero. */private static AtomicInteger nextHashCode =    new AtomicInteger();/** * The difference between successively generated hash codes - turns * implicit sequential thread-local IDs into near-optimally spread * multiplicative hash values for power-of-two-sized tables. */private static final int HASH_INCREMENT = 0x61c88647;/** * Returns the next hash code. */private static int nextHashCode() {    return nextHashCode.getAndAdd(HASH_INCREMENT);}

nextHashCode表示分配下一个ThreadLocal实例的threadLocalHashCode的值,HASH_INCREMENT则表示分配两个ThradLocal实例的threadLocalHashCode的增量,从nextHashCode就可以看出他们的定义。

getEntry()

/** * Get the entry associated with key.  This method * itself handles only the fast path: a direct hit of existing * key. It otherwise relays to getEntryAfterMiss.  This is * designed to maximize performance for direct hits, in part * by making this method readily inlinable. * * @param  key the thread local object * @return the entry associated with key, or null if no such */private Entry getEntry(ThreadLocal
key) { int i = key.threadLocalHashCode & (table.length - 1); Entry e = table[i]; if (e != null && e.get() == key) return e; else return getEntryAfterMiss(key, i, e);}

由于采用了开放定址法,所以当前key的散列值和元素在数组的索引并不是完全对应的,首先取一个探测数(key的散列值),如果所对应的key就是我们所要找的元素,则返回,否则调用getEntryAfterMiss(),如下:

/** * Version of getEntry method for use when key is not found in * its direct hash slot. * * @param  key the thread local object * @param  i the table index for key's hash code * @param  e the entry at table[i] * @return the entry associated with key, or null if no such */private Entry getEntryAfterMiss(ThreadLocal
key, int i, Entry e) { Entry[] tab = table; int len = tab.length; while (e != null) { ThreadLocal
k = e.get(); if (k == key) return e; if (k == null) expungeStaleEntry(i); else i = nextIndex(i, len); e = tab[i]; } return null;}

这里有一个重要的地方,当key == null时,调用了expungeStaleEntry()方法,该方法用于处理key == null,有利于GC回收,能够有效地避免内存泄漏。

get()

返回当前线程所对应的线程变量

/** * Returns the value in the current thread's copy of this * thread-local variable.  If the variable has no value for the * current thread, it is first initialized to the value returned * by an invocation of the {@link #initialValue} method. * * @return the current thread's value of this thread-local */public T get() {    // 获取当前线程    Thread t = Thread.currentThread();    // 获取当前线程的成员变量 threadLocal    ThreadLocalMap map = getMap(t);    if (map != null) {        // 从当前线程的ThreadLocalMap获取相对应的Entry        ThreadLocalMap.Entry e = map.getEntry(this);        if (e != null) {            @SuppressWarnings("unchecked")            // 获取目标值            T result = (T)e.value;            return result;        }    }    return setInitialValue();}

首先通过当前线程获取所对应的成员变量ThreadLocalMap,然后通过ThreadLocalMap获取当前ThreadLocal的Entry,最后通过所获取的Entry获取目标值result。

getMap()方法可以获取当前线程所对应的ThreadLocalMap,如下:

/** * Get the map associated with a ThreadLocal. Overridden in * InheritableThreadLocal. * * @param  t the current thread * @return the map */ThreadLocalMap getMap(Thread t) {    return t.threadLocals;}

set(T value)

设置当前线程的线程局部变量的值。

/** * Sets the current thread's copy of this thread-local variable * to the specified value.  Most subclasses will have no need to * override this method, relying solely on the {@link #initialValue} * method to set the values of thread-locals. * * @param value the value to be stored in the current thread's copy of *        this thread-local. */public void set(T value) {    Thread t = Thread.currentThread();    ThreadLocalMap map = getMap(t);    if (map != null)        map.set(this, value);    else        createMap(t, value);}

获取当前线程所对应的ThreadLocalMap,如果不为空,则调用ThreadLocalMap的set()方法,key就是当前ThreadLocal,如果不存在,则调用createMap()方法新建一个,如下:

/** * Create the map associated with a ThreadLocal. Overridden in * InheritableThreadLocal. * * @param t the current thread * @param firstValue value for the initial entry of the map */void createMap(Thread t, T firstValue) {    t.threadLocals = new ThreadLocalMap(this, firstValue);}

initialValue()

返回该线程局部变量的初始值。

/** * Returns the current thread's "initial value" for this * thread-local variable.  This method will be invoked the first * time a thread accesses the variable with the {@link #get} * method, unless the thread previously invoked the {@link #set} * method, in which case the {@code initialValue} method will not * be invoked for the thread.  Normally, this method is invoked at * most once per thread, but it may be invoked again in case of * subsequent invocations of {@link #remove} followed by {@link #get}. * * 

This implementation simply returns {@code null}; if the * programmer desires thread-local variables to have an initial * value other than {@code null}, {@code ThreadLocal} must be * subclassed, and this method overridden. Typically, an * anonymous inner class will be used. * * @return the initial value for this thread-local */protected T initialValue() { return null;}

该方法定义为protected级别且返回为null,很明显是要子类实现它的,所以我们在使用ThreadLocal的时候一般都应该覆盖该方法。该方法不能显示调用,只有在第一次调用get()或者set()方法时才会被执行,并且仅执行1次。

remove()

将当前线程局部变量的值删除。

/** * Removes the current thread's value for this thread-local * variable.  If this thread-local variable is subsequently * {@linkplain #get read} by the current thread, its value will be * reinitialized by invoking its {@link #initialValue} method, * unless its value is {@linkplain #set set} by the current thread * in the interim.  This may result in multiple invocations of the * {@code initialValue} method in the current thread. * * @since 1.5 */ public void remove() {     ThreadLocalMap m = getMap(Thread.currentThread());     if (m != null)         m.remove(this); }

该方法的目的是减少内存的占用。当然,我们不需要显示调用该方法,因为一个线程结束后,它所对应的局部变量就会被垃圾回收。

ThreadLocal为什么会内存泄漏

前面提到每个Thread都有一个ThreadLocal.ThreadLocalMap的map,该map的key为ThreadLocal实例,它为一个弱引用,我们知道弱引用有利于GC回收。当ThreadLocal的key == null时,GC就会回收这部分空间,但是value却不一定能够被回收,因为他还与Current Thread存在一个强引用关系,如下:

由于存在这个强引用关系,会导致value无法回收。如果这个线程对象不会销毁那么这个强引用关系则会一直存在,就会出现内存泄漏情况。所以说只要这个线程对象能够及时被GC回收,就不会出现内存泄漏。如果碰到线程池,那就更坑了。

那么要怎么避免这个问题呢?

在前面提过,在ThreadLocalMap中的setEntry()、getEntry(),如果遇到key == null的情况,会对value设置为null。当然我们也可以显示调用ThreadLocal的remove()方法进行处理。

下面再对ThreadLocal进行简单的总结:

  • ThreadLocal 不是用于解决共享变量的问题的,也不是为了协调线程同步而存在,而是为了方便每个线程处理自己的状态而引入的一个机制。这点至关重要。

  • 每个Thread内部都有一个ThreadLocal.ThreadLocalMap类型的成员变量,该成员变量用来存储实际的ThreadLocal变量副本。

  • ThreadLocal并不是为线程保存对象的副本,它仅仅只起到一个索引的作用。它的主要木得视为每一个线程隔离一个类的实例,这个实例的作用范围仅限于线程内部。

转载于:https://my.oschina.net/gaomq/blog/1818450

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